“It’s an important point in the game,” Thomasz says as I face the first of the sword-wielding brutes blocking my path. I sat down with Thomasz at Gamescom 2014 to get hands-on with Lords of the Fallen’s “second dimension,” an alternate realm that the game’s protagonist – and prolific sinner – Harkin will journey back and forth from throughout his blood-soaked quest. As executive producer in the small creative team at Poland’s CI Games, Thomasz’s friendly demeanor hides the dark heart of the man responsible for the most brutal, punishing, yet immensely satisfying fantasy RPG to make its way to PlayStation 4 so far. “That’s good! But you’re still gonna die… a lot.” Thomasz’s jovial reply isn’t exactly encouraging. In answer to that – still bearing the scars of endless Dark Souls re-starts – yes, I do like a challenge. So begins my first step into the demonic realm of the Fallen God – chief antagonist in Thomasz Gop and CI Games’ forthcoming fantasy RPG, Lords of the Fallen on PS4.
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